AI Insights · Timothy · June 2022
Top 5 Co-op Games on Android in Norway: Q2 2022 Performance
In Q2 2022, the top 5 co-op games on Android in Norway saw varied trends in weekly downloads, revenue, and active users. Notable games include Roblox, Pokémon GO, and Among Us.
During the second quarter of 2022, the performance of the top 5 co-op games on the Android platform in Norway showcased interesting trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at how these games fared.
Roblox saw a consistent performance in weekly revenue, peaking at around $34K in mid-April and maintaining an average above $26K for most of the quarter. Weekly downloads fluctuated, reaching a high of approximately 1.6K in mid-April but later declining to around 1K by the end of May. Active users remained stable, with a slight increase from 104K to 114K over the quarter.
Supremacy 1914 - WW1 Strategy experienced significant growth in weekly revenue, which surged to nearly $2.8K in early May before stabilizing around $1.5K to $2.2K towards the end of the quarter. Weekly downloads spiked in mid-April with over 3K downloads but dropped to around 500 by the end of June. Active users saw an initial increase, peaking at 3.9K in late April, followed by a gradual decline to about 2.1K.
Pokémon GO demonstrated strong revenue growth, reaching a peak of over $80K in mid-June. Weekly downloads saw a steady upward trend, culminating at around 1.1K in mid-June. Active users increased from 45K to 58K over the quarter, indicating sustained player engagement.
Lords Mobile: Last Rise of Qin maintained a stable revenue stream, averaging around $5.5K per week, with a peak of $6K in late May. Weekly downloads fluctuated, peaking at about 1.2K in mid-April but dropping to roughly 500 by the end of June. Active users saw a gradual increase from 1.4K to 2.5K during the quarter.
Among Us had a relatively low revenue, peaking at $22 in mid-May. Weekly downloads remained steady, with minor fluctuations around the 700 mark. Active users showed variability, peaking at 3.9K in mid-June before settling at approximately 3.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.